Author Archives: amanpreet34

Technology in Day-to-Day life

Technology has changed our day-to-day life. According to me, it has revolutionized the world. One can work, play, and learn with just a single device in hand. Moreover, technology is replacing the old technology and it’s changing our lifestyle. If I talk about education, indeed the use of computers has transformed education. One can store plenty of data in it which has replaced bookshelves. We have also seen in the Covid times how technology has benefitted everyone in their day-to-day tasks. Students were able to study online; people were able to continue their jobs with the work-from-home facility.

Technology in Education

I use technology every day. If I talk about technology in the educational field, I use Zoom for my classes, Discord, Emails, Google drive, and surfing Google on both laptop and mobile. Apart from this, I use some special tools like Microsoft office, Canva, Google sheets for my assignments. I think without computer my education will stop or it will be more difficult for me to study. Now I cannot imagine my education without a computer and the internet. Moreover, in the Pandemic, I was able to continue my Masters from India and I wonder if there would be no technology or internet, then how different my life would be.

Technology in Daily Life

In my routine, I use my phone for setting up alarms, reminders, and notes and even I make my grocery list on my phone. With just one click my life has become easier with the help of technology. I use some apps like Amazon, Instacart, Doordash, PC express, and so on. With the help of these apps, I save my time and can get anything at any place. Moreover, in terms of traveling, I sometimes use Uber and reach my destination. In my view, these applications have made our life easier and we do not realize it.

How (and When) to Limit Kids' Tech Use - Smarter Living Guides - The New  York Times
Source: https://giphy.com/

Technology for Social life

Mobile phones help me to get in contact with my family and friends. Just by pressing one button, I make video calls with my family in India and feel that they are beside me. No doubt technology has shortened our distance. I also use some apps to become social such as Facebook, Instagram, and Whatsapp. These all help me to stay in touch with my friends. Also, I have joined some educational and tech pages which increases my knowledge in day-to-day life. For my leisure time, I spent time on YouTube, Amazon Prime, and Netflix. I enjoy watching movies, shows, and comedies.

All in all, technology has become a need for all of us and with its advancement of it, we are connecting the world more efficiently. One should be cautious while using some of the applications and always behave in the right manner.

Always remember that:

“technology is not a life but it makes our life sorted”.

Final Blog: Major Project

It has been a truly an enriching journey in terms of learning new tools and adding more things in my skills set. First of all thanks to Dr. Alec and all my classmates for a constant support and guidance. I learned many things from EC&I832 subject and became more confident and motivated.

For my major I chose the option of “Personal Journey into Media”. I deeply analyzed some applications like Blooket, Snapchat, Instagram, and Facebook. I figured out some of the best ways to use these applications in a classroom or education purposes. Moreover, I studied the privacy policies for each of the tool and posted a blog on how one can keep them safe by simply changing their privacy policies.

Source: https://clockify.me/blog/managing-time/disciplined-at-work/

Below is the detail of all the work done for my major project.

In the beginning I chose the concept of gamification in education and worked towards it. I posted an introductory blog where I discussed that how game-based learning triggers the cognitive process and this comes as a rewarding method of learning.

I started exploring some applications which can be useful for gamification in learning and checked out Blooket, Kahoot, and Gimkit. As Blooket was new for me, so I decided to move forward with it. I created an account on Blooket and tried to play many types of games. It was a kind of self practice. I created questions on legos, science, maths, and image recognition. Also, Blooket provides the sets of questions and we can import the questions from a separate file. By this educational game, student can play several games as a homework or leisure activity. I created a Blooket tutorial on Blooket and posted it on YouTube where I explained that how this application works and how we can use this tool for educational purposes. This video was posted on my blog page. I connected Blooket with Facebook as there are many pages where one can make groups and play such games. It increases motivation of children and proves to be rewarding.

After this I decided to go with a social media app which was Snapchat. Before this, I only knew to apply filters on Snapchat and click some funny pictures. But after checking the options of Snapchat I found that it also has some games and I found some games which can be used for educational purposes. The two games were “Word Blitzz” and “Word Doodle”. Snapchat games can be fun and I believe that schools could promote it as social media is popular these days among children. In my blog I explained about Snapchat games in detail.

Now, it was time for Instagram. This time I tried something different from gamification and I explained that how Instagram can be used in classrooms or educational purpose. I created some reels, highlights, and images related to Maths and daily activity. I also explained that how teachers can post their lesson plans on as Instagram highlights. I pasted the screenshots of some of my posts from Instagram in my blog. I created a PODCAST on Instagram for Classrooms and explained everything in detail. It was a new leaning for me as I learned that how we can use this social media app more effectively.

Now, it was time to read some Privacy Policy of all the application on which I worked. I checked the Terms and Services and Privacy information of the applications that I chose for my major project. I learned that how we can keep ourselves safe online by simply changing the privacy settings. It’s an easy way out to protect students and teachers form cyber harassment or cyber bulling. Teachers and students should have enough knowledge of these terms and conditions as if one “Accepts” it, they give right and permission to that app to use your information.

All in all, while studying about all these applications I have become more confident that I can use them in my classroom. I enjoyed working on these applications and learned that how these are useful for educational purposes.

THANK-YOU

Summary of Learning

Wow. Time has flown so fast. It’s hard to believe we are almost done with our semester. I am grateful to Alec and all my classmates for such a knowledgeable journey. I have learned a lot from EC&I 832 subject. I was not aware of many tools such as Flipgrid, Peardeck, and websites like Bit wander, Yandex which I learned from this class. Also, the Ribble’s nine elements of digital citizenship is very interesting and covers to be a good citizen online. I worked with my classmate Lovepreet and together we completed our Summary of Learning. I am also thankful to Lovepreet for her time and efforts in this assignment.

Below is the link of my Summary of Learning

Ethical Issues in Using Technology

It is important to keep in mind ethical issues arising from the use of technology in the classroom as we increase its implementation. In order to address the most pressing ethical issues in our classroom, we need to identify the biggest ethical issues.

The classroom and technology

To create a thriving learning environment, ethics has always been essential. It’s well known that we teach students ethics by using principles, such as: this is the rule (don’t push); this is the purpose of the rule (don’t harm others).

New ethical issues arise as a result of the widespread availability of technology. Technology in the classroom can be extremely disruptive, according to Doug Johnson, an expert on educational technology. Unlike adults, children are not emotionally developed for some of the things society has forbidden them (for example, driving after 16, voting after 18, and drinking after 21). We are pushing children into cyberspace without providing any guidance in our effort to teach them computer literacy. When we haven’t fully taught them how to act ethically in real-life situations, how can we expect them to behave ethically on the internet, with their identity hidden?

Technology advances are speeding up faster than adults can understand the ethical implications of their use, according to the Alliance for Childhood. Children learn ethics more thoroughly in face-to-face interactions, especially at developmental ages, which is becoming increasingly rare due to screen time distractions.

It would be helpful if we spent some time understanding the most important ethical issues that affect our classrooms, so we could determine how to address them.

https://digiday.com/media/ethical-dilemmas-putting-brands-media-buying-in-the-spotlight/

Research Ethics and Academic Honesty

Today, downloading multimedia files online is easy (whether you do it legally or illegally). The line between what is free and what is copyrighted is further blurred by sites that offer unlimited downloads of movies, music, and games. Copying and pasting isn’t considered plagiarism in some cases because the source material was ‘common knowledge,’ and there was no author assigned.

There are many ethical concerns related to plagiarism, especially with search engines making it easy to find any query. Students can also fabricate research and fake sources due to the widespread availability of knowledge. This can be minimized by helping students understand how to cite authors and why it is important to respect other people’s intellectual property. A citation requirement will also help to prevent the fabrication of research.

Communications by electronic means

It can be helpful for teachers to communicate with students electronically, but sometimes the line between business and personal can be blurred. Educate students about the dangers of thinking of their emails and text messages as personal, and make sure that electronic communications are professional. Email systems used by schools or businesses make it easy for these types of communications to be made public.

Cyberbullying & Social Networks

According to Facebook’s company page, 1.79 billion people are active on the site, with 66% logging in daily. How impressive is that? The use of Facebook is gaining more traction among educators for sharing multimedia with students, or for connecting with them and brainstorming together. We had a Facebook page at my college, but while it was created for the purpose of connecting students, no guidelines were provided for its use, which lead to ethical problems. On the page, students began taking pictures and posting them of a particular student to make fun of him. Cyberbullying is a pattern of repeated, hurtful behavior over time.

Using social media

Teachers who are friended by their students may also be faced with ethical dilemmas because of the use of social networking sites. Students’ posts about underage drinking may give teachers information about them. They often think that Facebook is anonymous since there is no face-to-face interaction, and they do not realize that they gave up their right to privacy by posting things on social networks. Another student was cyberbullied due to my classmate’s feeling of powerlessness. The purpose of this is to explain to students that Facebook is not a diary and that it is an anonymous platform. One day we could be prevented from obtaining a job because of actions and posts on public social media.

Terms of Services and Privacy Information: Major Project Learning

Who can use Snapchat?

No person under 13 can create an account or use the Snapchat services in US. If a person is under 13, consent of parents/guardian is necessary. It is advised that parents should also review the terms carefully and by accepting the agreement. Here are some of the tips for parents and kids.

https://www.connectsafely.org/wp-content/uploads/A-Parent%E2%80%99s-Guide-to-Snapchat.pdf

First of all always manage your setting in “Privacy Settings” menu. The default setting is “My Friends” which allows to share your pictures or snaps with friends only. So, you have to add the users to the friends list if your setting is “My Friends”. Guide your kids to be extra careful while sharing their pictures and their personal information like contact details, home address, or financial information. Being parents always remind your kids to never share anything which is illegal and can bring them in trouble.  Keep the passwords unique and strong. Moreover, both Android and IOS offers parental control feature for mobile. Always manage your child’s phone and the usage. Guide your kids to keep real friends rather than adding random people in their friend list. As per Snapchat guidelines, bullying is not tolerated on the platform of Snapchat.

Harassment and Unwanted Snaps

If you find that your child is getting unwanted abusive Snaps, always tell your child to block the person. Blocking helps to prevent someone from sending their pictures or streaks. You can report the abuse by going on the option “report abuse”. As a parent it is important to help the kids to think critically and chose what is right for them. Teach them time management, privacy and safety in order to engage online.

BLOOKET

Blooket is a game based learning tools that is run on the web browser. This application claims that it is concerned for the protection of privacy of all the users. Moreover, in the Privacy Policy page of Blooket it is mentioned that they collect the personal information like email, name that identifies you personally and can share this information in accordance with their Privacy Policy. It is advised that being a teacher or student read the privacy policy carefully as Booklet says to review your personal information before sharing. Also, it takes the responsibility to protect your data under EU-US and Swiss-US Privacy Shield Frameworks. Blooket does not track the users over time or through any third pary. It claims that it do not respond to DNT signals. In addition to, as a teacher, you pledge the Blooket that your school or institution has obtained the written consent of children to share the data of students. In case of any issues one can report their complaints within 30 days.

FACEBOOK/INSTAGRAM

Facebook and Instagram shares similar privacy policies as they are now Meta. Instagram allows to create an account when you are 13 or above years of age. It says that it do not claim the ownership of your content but it gives you the license to use it. When we share any data like photos or videos, we grant a non-inclusive, royalty-free, and world-wide licence to use, distribute, and display the content. Moreover, we give the permission to Instagram to show our username, pictures, relationship status when accept the terms and services of Instagram. Moreover, if someone wants to delete their account it begins no more than 30 days after the request. Instagram says that it may take up to 90 days to delete the content after the process of deletion begins. It is advised that read all the privacy policies carefully before clicking on “I Agree” option.

Enrich Classrooms using Instagram – Major Project Learning

Don’t get surprised! Yes, Instagram can be used for educational purposes. I have created a Podcast using Podomatic.com on the topic: Using Instagram in Classrooms. Below the is the link:

PODCAST

I tried using Instagram for educational purposes and tried some Reels, Highlights, and Images.

Teaching English
Fun Activity
Math Activity

No doubt that Instagram do has some negative effects. I will share some of them in my next blog. STAY TUNED….

What does an average day look like for you in terms of reading and making sense of information, media, and the world around you?

We all read every day and every time knowingly or unknowingly. Even when we scroll on Facebook or Twitter we read the news feed or different posts. We are divided between on-screen and print reading. I remember the days how I use to wait for newspapers in the mornings and read it thoroughly before leaving for school. I use to solve puzzles, SUDUKO, and jumbles. Those days are now old school and we are more leaned towards technology. Now, I have separate apps in my phone for each task. I have different application for news, games, making notes, payments and so on. All in all, my screen time has increased and I feel incomplete without my phone or laptop. Now I read more kindle books rather than holding a hard copy in my hand. Internet has took the place of in-person meetings and now we all enjoy working in our comfort zones. For me reading is different when I am doing it online as I skim the text quickly. I concentrate more, when I hold a printed book in my hand and I can feel a connection with it.

With context to the article written by Naomi Baron’s- Reading in a digital age, students multitask when reading on screen as compared to the printed material. Digital screens are easier than a book as it provide many option such as — shortcuts to find word-meaning, page number, highlighting using using colors.

As the role of media has increased in our lives, the decision making or the sense of information has also changed. In a blink of eye we believe whatever we see on the social-media. It also connects to the FAKE NEWS. Without a second thought we share it with friends or start posting on our personal Facebook/Twitter page.

Source: https://www.google.com/search?q=fake+news&sxsrf=APq-WBvWT3uaauAUoBuWMZOgk5_2H1EnIA:1647649928027&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjThbKl9tD2AhWQHc0KHcbOCV4Q_AUoAXoECAIQAw&biw=1536&bih=722&dpr=1.25#imgrc=hz_pmfMdAUWd_M

I liked the article shared by ChrisA Reminder That ‘Fake News’ Is An Information Literacy Problem – Not A Technology Problem, as it clearly explain that it is not the technology, it is the society that has failed. We don’t bother for the misinformation shared on the internet and simply ignore it or accept it. It is our failing society who drifts with the false information. I remember the days when Covid vaccines were made compulsory for everyone in India. There were rumors that this vaccine will make us impotent, or people will die within 2 years after getting this vaccine, or government is inserting some chips in our body by means of vaccination. This fake news was spread on social media, and everyone started believing it, especially the people living in rural areas. This was due to lack of literacy or information among people.

The article shared by Holly Fighting ‘Fake News’ in the Classroom, explains that how one can fight with the misinformation on media or news channels. Teachers should advice students how to use media in good ways and explain the definition of good journalism. Always do a fact check before believing any news that surprise you.

Think precisely, post carefully, make decisions rightly.

What does it mean to be digitally literate?

Literacy was associated with reading and writing exclusively for decades and even centuries. The 21st century will require far more than these skills to be successful. A sense of confusion develops in society, educational systems, and in people’s minds as people start to add more meaning to the notion. Although people have not developed a specific definition for literacy, most agree that being literate includes the ability to comprehend text, visuals, and audio. Critical thinking skills, social skills, and a range of technology skills are also deemed important by educators, in addition to the ones mentioned above. In the 21st century, we can observe that literate people can effectively process and respond to a variety of textual, visual, audio, social, cultural, and technology-based messages.

According to the article by Leah, the relationship between reading and writing has not changed over the years and is a part of literacy. It is important to be able to read and write texts before being deemed literate but reading and writing are only a part of the list of skills. To develop the most effective behavioral patterns, educators stress the importance of reading visual and audial messages. In the modern world, there is a wide range of visual and aural information bombarding us every day, and understanding those messages effectively is essential in order to succeed.

Furthermore, a 21st century literacy also includes the ability to utilize technology and media. Technological advances such as mobile phones and computers are well suited to the needs of youth and children. Generations in their mid- to late-twenties and older lag far behind, so they are less able to cope with modern day challenges. Young children and adolescents use technology inefficiently, despite their consumption of large amounts. In this respect, teachers should ensure that they empower both their students and their students’ parents so they can overcome issues associated with technology use.

In summary, despite the fact that literacy is not only about reading and writing, a proper definition of the term has not yet been developed. In that regard, many agree that literacy in the 21st century involves understanding, processing, and distributing textual, visual, audial, cultural, and social information. Technology and multiple forms of media should be accessible to modern people as well. Educators should ensure their students have all the skills they need in order to succeed as citizens. To raise the level of multiple literacy in different age groups, it is crucial that we take a distinctive approach.

https://brookfieldinstitute.ca/plugging-in-empowering-communities-to-ensure-digital-literacy-access-for-youth/

What might be some different elements of being “fully” literate

In a society in which communication and information are increasingly accessible through digital technologies like the internet, social media, and mobile devices, having digital literacy means getting the skills you need to live, learn, and work in this environment.
Developing your critical thinking skills is essential when you’re confronted with so much information in different formats – you need them to search, sift, evaluate, apply, and produce information.
Digital literacy also emphasizes communication. Communication in a virtual environment requires the same skills and standards as in person, including expressing ideas clearly, asking relevant questions, maintaining respect, and building trust.

Furthermore, you will need practical skills for accessing, managing, manipulating, and creating information ethically and sustainably using technology. The number of new apps and software updates makes this a continual learning process, but your future self will thank you if you keep your digital life organized!

Gamification with Snapchat – Major Project

As my theme is Gamification for my major and this time I have tried to connect it with a social media app i.e., SNAPCHAT.

I tried a Snapchat game with my friend. There are many educational games on Snapchat which can be played in a classroom or teachers can give it as the assignment or group activity. By doing this we can use Social Media in education.

I have merged the recoded videos and posted it on YouTube. Below is the link:

The first game that I chose is WORD BLITZZ in which I was supposed to point out the meaningful words or letters. Although I lost and my friend won. I recorded the screen while playing (with consent) to demonstrate that how we can mix Gamification and Social Media.

There is an introduction of this game that shows the layout and how we can choose friends to play the games. We can play with friends or random people. It shows total points earned till date.

I played the Word Blitzz and tried to guess the letters and words. Its an engaging game and will be fun with the students.

The second game that I played was WORD DOODLE. One can search this game in the search bar of the Snapchat. In this game one player draws a DOODLE and other recognizes it. The one who recognizes it in less time wins the game. This game can develop the logical thinking and can bring out the artist out from a child. This also triggers the mind as one has to guess the Doodle fast.

Teachers can make groups of the students and ask them to play as a group activity. They can share their scores in the classroom or post it on Snapchat.

We can indulge our classrooms in such Snapchat games, and I am sure that students will enjoy it. Although it has drawbacks as you can also see some advertisements in the games, which can be sometimes annoying and can divert the mind. But keeping that a part these games can be real FUN.

Share Equal Responsibilities Online

Learning to navigate and use the Web has become an innate ability of today’s learners. Students can now create, connect, and collaborate with a global audience via the Internet, which has evolved into a “participatory culture.” School districts implement Acceptable Use Policies, which specify acceptable student usage of technology at school and the Internet. Nevertheless, educators should consider how to train the next generation of life-long learners to be responsible and ethical. By using blogs, wiki spaces, learning management systems, online research, and so on, teachers must model, guide, and help students practice appropriate and professional behavior. The following tips help students learn to use technology TECH SMART. TECH SMART is spelled out when the first letters of each heading are put together.

Provide proper care for technology equipment

It could be considered a privilege for students to maintain technology equipment. Protecting the technology resources is also very important. As a result of increased use of email, fax, blogs, social media, and other means of electronic communication, malware such as viruses, worms, and Trojan horses have become even more prevalent. Keeping an eye out for suspicious messages, links, pop-up windows, etc. should be a student’s most important responsibility when interacting with computers. This helps to prevent the computers from being infected by malicious software. If there is malware on a student’s computer, the student should inform their teacher immediately so that any problems that may arise can be dealt with as soon as possible. My class fellow Gunpreesh shared an article of Common Sense Education, which explains some of the activities that can be done in a classroom. Being a teacher we can explain the harmful effects and malware knowledge to students.

Learn about safe and appropriate sites for learning and research

You should always use the Internet appropriately since it is a treasure trove of knowledge. Students should always use reliable resources on the Internet. A list of approved Web sites can be provided by teachers to their students at the beginning of the course. To make responsible and ethical choices while surfing the Internet, students must be empowered to evaluate sites. Research for school or work will be made easier with this practice. In order to identify if a site’s information is accurate and credible, students need to be able to recognize that information. By teaching them to critically evaluate Web sites, students can prepare themselves for future education and careers.

Netiquette in an online classroom | by Shawn D'Souza | Medium
https://medium.com/@shawnkdsouza/netiquette-in-an-online-classroom-495575e56d95

Take advantage of netiquette by using it

You should always be courteous and respectful when communicating online with other people. In general, it is a good idea to think of netiquette and to use the term as a way of communicating over the internet. Netiquette can be defined generally as a set of rules for communication using the internet. In order to effectively communicate online, students need to understand the different rules that govern each mode of communication, from social media to email, and students should be able to communicate through any of the platforms mentioned above. We need to address the issue of online netiquette in today’s classrooms. As teachers, we should provide students with opportunities to practice online etiquette by allowing them to communicate using various social networking sites, blogs, and email. This will provide students with an opportunity to model online etiquette. As a result, data suggests that the following norms become accepted when interacting using communications technologies: respecting the privacy of others, applying the real-world rules of common courtesy, using appropriate writing style, avoiding the use of offensive language, learning the rules of the community, refraining from profanity, and not using electronic devices when face-to-face interaction is in progress. Make sure that students are empowered to practice netiquette by using these guidelines.

Make sure that you always mention the source and give credit to the original author.

From the Gerry’s article, that shares the main competencies for digital citizenship and the most important is giving the credit to the author. It’s always important to give credit to someone else when you use their work. In the academic world, plagiarism is defined as the act of copying or stealing someone else’s work. I believe students should be taught about plagiarism, the risks associated with not citing borrowed words from a source, and the consequences. In order to help the students in gaining the knowledge and skills needed to properly cite the sources, source citations should be taught to them.

Some students are unaware that they are committing plagiarism, who use quotations and paraphrases from sources, but are not aware of how to cite them correctly. It is important to give them the opportunity to practice how to cite properly. They will become more familiar with the concept of plagiarism as a result. It is also possible for teachers to ask their students to begin research early in order to collect sources and then submit an early draft before the deadline so they can make any necessary final edits. It is important for today’s learners to be familiar with these tips so that they can properly document sources and prevent plagiarism.

It is very important for all digital creators to be thoughtful, effective, and ethical. Educators are responsible for teaching students to be accountable, thoughtful, and ethical when they create digital content. Students should be given the opportunity to generate their own skills through the use of digital tools so that they will be able to use technology more responsibly as we grow into the 21st century.